Re: Kinematic Collision

Alen Ladavac <[email protected]>
Newsgroups gmane.games.devel.algorithms
Organization Croteam
Message-ID <[email protected]>
Tuesday, September 8, 2009, 8:33:27 PM, Jon wrote:
> If there are upwards-facing contacts from the bottom of the capsule
> of the lollipop, I do extra processing on that.

Hm, I fear some ASCII art is due, please use fixed font...

Situation A:

   O
   |
  ---

Situation B:

   O
  M|M
  ---

As far as I understand the approach, there is no way to differentiate
A from B, as the capsule doesn't touch anything, and the ray always
hits just the floor. However in B, the character is slipping through a
narrow passage, and the rendering will show his legs in the two
M-labeled rocks.

Does thise make sense?

Alen


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