Re: Kinematic Collision
Alen Ladavac <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Organization | Croteam |
| Message-ID | <[email protected]> |
Tuesday, September 8, 2009, 8:33:27 PM, Jon wrote: > If there are upwards-facing contacts from the bottom of the capsule > of the lollipop, I do extra processing on that. Hm, I fear some ASCII art is due, please use fixed font... Situation A: O | --- Situation B: O M|M --- As far as I understand the approach, there is no way to differentiate A from B, as the capsule doesn't touch anything, and the ray always hits just the floor. However in B, the character is slipping through a narrow passage, and the rendering will show his legs in the two M-labeled rocks. Does thise make sense? Alen ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list