Re: Kinematic Collision

"David Black" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Can you describe your approach in more detail? eg how the user input is
translated into movement of the rigid body? Because approaches involving
applying forces etc to a rigid body in order to move it have never felt
correct for player movement etc (ie the result is too
disconnected/soft).

David

On Wed, 09 Sep 2009 11:09 -0700, "Jon Watte" <[email protected]> wrote:
> David Black wrote:
> > Is this the approach others are using, or is there a better method?
> >   
> 
> I go one step further, and make the character controller interact with 
> the rigid body physically (not kinematically).
> 
> Sincerely,
> 
> jw
> 
> 
> 
> 
> -- 
> 
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