Re: Kinematic Collision
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <OFA0A5F7AE.8CA61DC7-ON8825762C.0064C502-8825762C.0064E69A@playstation.sony.com> |
Mat Noguchi wrote: > Simple level geometry does not mean simple appearance. Indeed. Simon's ant taught us that: http://realtimecollisiondetection.net/blog/?p=26 Christer Ericson, Director of Tools and Technology Sony Computer Entertainment, Santa Monica ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list