Re: Kinematic Collision
Alen Ladavac <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Organization | Croteam |
| Message-ID | <[email protected]> |
Jamie wrote at 9/10/2009: > 10 years ago, on PS1, we used to have 30 cars running physics, AI > and everything else on the only core (which ran at a heady > 30MHz...). And they looked so good and played so well... for that time's standards, but today... When I revisit some of the games from my youth, then yes... some aspects are so good, even better than some games today. But other aspects, even in the playability and the satisfaction with the controls seem to suddenly appear much worse than I remember. Isn't the human memory so deceptive? Alen ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list