Re: Kinematic Collision

Jamie Fowlston <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Alen Ladavac wrote:
> Jamie wrote at 9/10/2009:
>> 10 years ago, on PS1, we used to have 30 cars running physics, AI
>> and everything else on the only core (which ran at a heady
>> 30MHz...).
> 
> And they looked so good and played so well... for that time's
> standards, but today...
> 
> When I revisit some of the games from my youth, then yes... some
> aspects are so good, even better than some games today. But other
> aspects, even in the playability and the satisfaction with the
> controls seem to suddenly appear much worse than I remember. Isn't the
> human memory so deceptive?

Absolutely; I can't see myself playing Manic Miner any more, or learning 
to dock with space stations in Elite again. But it does look like a lot 
of the massive processing power that's now available seems to go into 
producing a similar experience to what we had ten years ago, more 
expensively. This seems to be particularly true in AI; graphics have 
moved on quite a lot, and physics a fair bit.

I would like to see more of that processing power and development time 
going into crafting the player experience.

Jamie

> Alen


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