Re: Kinematic Collision

Mat Noguchi <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <D7F4D9E414140644BF099886C28C663627CB90339F@bngexchange01.bungie.bng.local>
I think you're comparing the best games from then to the worst games now.

MSN
-----Original Message-----
From: James Robertson [mailto:[email protected]] 
Sent: Friday, September 11, 2009 12:14 AM
To: Game Development Algorithms
Subject: Re: [Algorithms] Kinematic Collision

TV and movies have been progressively dumbed down over the years to the 
point now where 90% of programs are formulaic garbage that even the 
simplest of morons can understand.  I don't see that the majority of 
games are much different to be honest.

Back in the days of way back the people who played games were people who 
enjoyed learning all those damn combos and skills and wanted something 
challenging that they could spend hours and hours playing, mastering, 
and ultimately perfecting.  Now that the market has broadened, more and 
more games have to appeal to newer types of gamer who consider games 
something to do when there's nothing on TV for half an hour.  They want 
their quick fix of fun that their brains have been trained into 
demanding but really don't want to have to think about what they're doing.



Danny Kodicek wrote:
>  > Danny Kodicek wrote:
>   
>>>> Absolutely; I can't see myself playing Manic Miner any more
>>>>         
>>> Actually, I recently played a port of MM for the first time 
>>>       
>> in 20 years, and
>>     
>>> it was as addictive as ever. Sometimes simple gameplay is 
>>>       
>> as good as it ever
>>     
>>> was.
>>>       
>> OK, you tempted me :) I went here:
>>
>> http://www.darnkitty.com/manic/
>>
>> ... But after a few minutes of repeated dying on the first 
>> level, I gave up!
>>     
>
> I wonder if that's the biggest change in gaming since those days: we're much
> less willing to spend ages getting pixel-perfect on a game. I was looking at
> a review of Arkham Asylum, talking about how great the combat was because it
> did all the work for you and you just pressed two buttons, and it occurred
> to me that lots of games have gone down this route recently, making combat
> much more about movement and button-mashing than about mastering complicated
> systems of combos. I'm not particularly saying one is better than the other,
> but it's interesting how much these things have changed. The selling point
> of most games is now about big worlds and exploration, rather than the kind
> of micro-world pinpoint accuracy of those days.
>
> Obviously, there's still plenty of that going on in the casual game market,
> though.
>
> Danny
>
>
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