Re: Question to High Quality Antialiased Lines (Shader X7)/ Perspective divide

Jorge Rodriguez <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
This may be an overly simplistic or unacceptable solution, but the most
straightforward and easy solution in my mind is to make the triangles a
little bit thicker when the camera moves away, with a mandatory screen
thickness so that it always is thick enough to not show that artifact.

-- 
Jorge Rodriguez

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