Re: Question to High Quality Antialiased Lines (Shader X7)/ Perspective divide

Pablo de Heras Ciechomski <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
On Thu, Oct 1, 2009 at 3:22 AM, Jorge Rodriguez <
[email protected]> wrote:

> This may be an overly simplistic or unacceptable solution, but the most
> straightforward and easy solution in my mind is to make the triangles a
> little bit thicker when the camera moves away, with a mandatory screen
> thickness so that it always is thick enough to not show that artifact.
>
> --
> Jorge Rodriguez
>
>
Me likey! Simple and practical.

Pablo
-- 
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Pablo de Heras Ciechomski, PhD, founder
[email protected]
phone: +41 22 534 96 25
mobile: +41 797 85 18 72
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