Algo for weight assignment in skinned animation
Bill Baxter <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Is there any standard algorithm used for automatically assigning reasonable bone weights to vertices in a mesh, given just the mesh and the skeleton? (I.e. you have no animation data, so you can't use observed deformations to guide how to assign the weights as in James & Twigg's "Skinning Mesh Animations"). And in particular are there any algorithms which work within a per-vertex weight budget constraint, so that you can use hardware skinning effectively? I've been looking around, but haven't been able to find anything. Thanks, --bb ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list