Re: Real-Time Global Illumination
Bert Peers <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Gary Snethen schreef: > > Hey Gang, > > What are the best forums (or mailing lists, etc.) for serious > discussions on real-time approximations to global illumination and other > advanced rendering techniques? Any of the stuff by Carsten Dachsbacher, Marc Stamminger, Jan Kautz is usually instant win and well presented. Eurographics and Siggraph Asia seem to be picking up the slack from the ever crazier Siggraph. I guess those two _are_ the forum you're after. A lot of the good stuff is announced early on the realtimerendering blog and/or Huang's conference page. > Is anyone here doing research in the area? Crytek also has an interesting variation, discretizing space and flowing light through it in SH space. There's interesting groundwork being done right now, all sorts of approaches are tried out; the framerate is usually down the drain, but it does work. Quite exciting! hth bert ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list