Re: Fast SH squaring

Bert Peers <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Dan Glastonbury schreef:
> I implemented the algorithm from that paper, with the help of
> Peter-Pike Sloan for a yet unreleased replacement of the functions in
> DX. Would people want to see such a library?

No, of course not :)


Seriously though, in what context is this problem popping up?  I thought
most projects are 2nd order, 9 coefficients, which is both good enough
and plenty fast to evaluate.  Are people going with much higher orders
these days, or have SH's been pushed into a new and much more expensive
application, or what's up?


bert

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