Re: Fast SH squaring
Bert Peers <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Dan Glastonbury schreef: > I implemented the algorithm from that paper, with the help of > Peter-Pike Sloan for a yet unreleased replacement of the functions in > DX. Would people want to see such a library? No, of course not :) Seriously though, in what context is this problem popping up? I thought most projects are 2nd order, 9 coefficients, which is both good enough and plenty fast to evaluate. Are people going with much higher orders these days, or have SH's been pushed into a new and much more expensive application, or what's up? bert ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list