Re: Flipping/Rotating through all possible combinations
Jeff Russell <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
As I recall, If you're doing environment mapping using a normal map, sometimes depending on your normal map content and your view angle you can get normals that point away from the camera (i.e. N dot V < 0), and this can sometimes end up looking into "wrong", or at least unexpected, sections of the cube map. Don't know if this is your problem, but if it is it can probably be fixed with modified art content (easy), or limiting the normal to at most be 90 degress off the view vector (a little shader work, a little harder). -- Jeff Russell Engineer, 8monkey Labs www.8monkeylabs.com ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list