Stripping scaling out of a hierarchy.
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Hello everyone. My XSI exporter supports exporting a small hierarchy of objects. One of it's uses is to allow the game to find parts like the tracks, body, wheel, turret etc. All works fine until I purchased some models that are the wrong scale and I decide to scale them in XSI to 1 unit is 1m. Now my hierarchy has scaling in it. This becomes a mess with bounding volumes on parts and frame of references having scaling in it. I finally found an option in XSI to freeze all the scaling but I was wondering how can I have my build tool do the same thing so that I won't have problems down the road? Also its bugging me. I tried resolving all the nodes into model space and then using inverse transforms to resolve the local transforms on each part. It didn't work. Leigh ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list