Re: Algorithm to return point to surface of concave volume

Nguyen Binh <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
> I'm not an expert here, but couldn't you just find the shortest distance
> to each of the capsules in isolation and then wouldn't your answer be
> the minimum of these distances?
>
That wont work if the point moving toward other capsule. The you may
have penetration if you only consider one with shortest distance.

Actually, the ultimate aim for collision detection is to minimize
penetration. Finding shortest distance is only a (good) heuristic.

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Binh Nguyen
Computer Science Department
Rensselaer Polytechnic Institute
Troy, NY, 12180
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