Re: Algorithm to return point to surface of concave volume
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <OFE3A63A8B.A3A44F09-ON882576C2.0076B717-882576C2.0078A293@playstation.sony.com> |
Nguyen Binh wrote: > Actually there is such method. Our method doesn't try to merge > multiple local contacts into one contact but handle all of them > directly. [...] If would probably be more helpful to the OP if you offered a solution beyond an academic nod to "our method". Andreas, if it helps, you can look at the problem in the following way. Given your query point P, the closest surface point Q will lie on the surface of one capsule, or on the intersection contour of two, three, four, ..., up to N capsules. You can find Q as the minimum solution over all these cases. Christer Ericson, Director of Tools and Technology Sony Computer Entertainment, Santa Monica ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list