Re: Low pass filter on quaternions
John McCutchan <[email protected]> Sun, 28 Mar 2010 08:32:52 -0700
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Hi, Each quaternion represents the orientation of an input device. I want to remove jitter that comes from holding it in a human hand. John On Sun, Mar 28, 2010 at 12:56 AM, Marc B. Reynolds <[email protected]> wrote: > Also, what do they represent? > > -----Original Message----- > From: Robin Green [mailto:[email protected]] > Sent: Sunday, March 28, 2010 8:36 AM > To: Game Development Algorithms > Subject: Re: [Algorithms] Low pass filter on quaternions > > > Do you want to lowpass the signal, or do you want to fit a smooth > curve to the samples? > Are the samples regularly spaced? > > - Robin Green > > > > On Sat, Mar 27, 2010 at 7:14 PM, John McCutchan <[email protected]> > wrote: >> Hi, >> >> I have a sequence of quaternions and want to filter out any high >> frequency changes. I'm wondering if anyone has a paper or some code >> for performing a low pass filter on quaternions? >> >> Thanks, >> -- >> John McCutchan <[email protected]> >> >> > ---------------------------------------------------------------------------- > -- >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> GDAlgorithms-list mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >> Archives: >> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list >> > > ---------------------------------------------------------------------------- > -- > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > GDAlgorithms-list mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > GDAlgorithms-list mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > -- John McCutchan <[email protected]> ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list