Re: Low pass filter on quaternions

John McCutchan <[email protected]> Sun, 28 Mar 2010 08:32:52 -0700
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Hi,

Each quaternion represents the orientation of an input device. I want
to remove jitter that comes from holding it in a human hand.

John

On Sun, Mar 28, 2010 at 12:56 AM, Marc B. Reynolds
<[email protected]> wrote:
> Also, what do they represent?
>
> -----Original Message-----
> From: Robin Green [mailto:[email protected]]
> Sent: Sunday, March 28, 2010 8:36 AM
> To: Game Development Algorithms
> Subject: Re: [Algorithms] Low pass filter on quaternions
>
>
> Do you want to lowpass the signal, or do you want to fit a smooth
> curve to the samples?
> Are the samples regularly spaced?
>
> - Robin Green
>
>
>
> On Sat, Mar 27, 2010 at 7:14 PM, John McCutchan <[email protected]>
> wrote:
>> Hi,
>>
>> I have a sequence of quaternions and want to filter out any high
>> frequency changes. I'm wondering if anyone has a paper or some code
>> for performing a low pass filter on quaternions?
>>
>> Thanks,
>> --
>> John McCutchan <[email protected]>
>>
>>
> ----------------------------------------------------------------------------
> --
>> Download Intel&#174; Parallel Studio Eval
>> Try the new software tools for yourself. Speed compiling, find bugs
>> proactively, and fine-tune applications for parallel performance.
>> See why Intel Parallel Studio got high marks during beta.
>> http://p.sf.net/sfu/intel-sw-dev
>> _______________________________________________
>> GDAlgorithms-list mailing list
>> [email protected]
>> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
>> Archives:
>> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
>>
>
> ----------------------------------------------------------------------------
> --
> Download Intel&#174; Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
> GDAlgorithms-list mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
> Archives:
> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
>
>
>
>
> ------------------------------------------------------------------------------
> Download Intel&#174; Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
> GDAlgorithms-list mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
> Archives:
> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
>



-- 
John McCutchan <[email protected]>

------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
GDAlgorithms-list mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list