Re: Low pass filter on quaternions

Jon Watte <[email protected]> Sun, 28 Mar 2010 09:05:32 -0700
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
There are open source Wiimote input libraries you could probably take a look
at. AFAICT, those generally use very simple, first-order filter type
approaches.

Sincerely,

jw


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On Sun, Mar 28, 2010 at 8:32 AM, John McCutchan <[email protected]>wrote:

> Hi,
>
> Each quaternion represents the orientation of an input device. I want
> to remove jitter that comes from holding it in a human hand.
>
> John
>
> On Sun, Mar 28, 2010 at 12:56 AM, Marc B. Reynolds
> <[email protected]> wrote:
> > Also, what do they represent?
> >
> > -----Original Message-----
> > From: Robin Green [mailto:[email protected]]
> > Sent: Sunday, March 28, 2010 8:36 AM
> > To: Game Development Algorithms
> > Subject: Re: [Algorithms] Low pass filter on quaternions
> >
> >
> > Do you want to lowpass the signal, or do you want to fit a smooth
> > curve to the samples?
> > Are the samples regularly spaced?
> >
> > - Robin Green
> >
> >
> >
> > On Sat, Mar 27, 2010 at 7:14 PM, John McCutchan <[email protected]>
> > wrote:
> >> Hi,
> >>
> >> I have a sequence of quaternions and want to filter out any high
> >> frequency changes. I'm wondering if anyone has a paper or some code
> >> for performing a low pass filter on quaternions?
> >>
> >> Thanks,
> >> --
> >> John McCutchan <[email protected]>
> >>
> >>
> >
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>
> --
> John McCutchan <[email protected]>
>
>
> ------------------------------------------------------------------------------
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> Try the new software tools for yourself. Speed compiling, find bugs
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------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev

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