Re: Acceleration Structures For Vertex Snapping
[email protected] Fri, 19 Nov 2010 13:31:29 -0800
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <OF620B70E3.E069E168-ON882577E0.0075C9AC-882577E0.00763D9C@playstation.sony.com> |
Sebastian Sylvan wrote: >> I'm working on the vertex snapping feature for our level editor. >> >> So, in vertex snapping mode all translates are snapped to the >> nearest vertex on screen. >> [...] > > You could try some sort of BVH (e.g. an AABB tree) in world space, Vertex snapping is the same as vertex welding, for which a spatial hash gives you O(1) operations for a single vertex. Christer Ericson, Director of Tools and Technology Sony Computer Entertainment, Santa Monica ------------------------------------------------------------------------------ Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list