Re: Acceleration Structures For Vertex Snapping

Oscar Forth <[email protected]> Fri, 19 Nov 2010 22:15:26 +0000
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
O(1) implies hash lookup is direct array index ... surely best case lookup
is O(n * log( n ))? Or care to explain where I am going wrong on my
thinking? Ta
On 19 Nov 2010 22:09, <[email protected]> wrote:
>
> Sebastian Sylvan wrote:
>>> I'm working on the vertex snapping feature for our level editor.
>>>
>>> So, in vertex snapping mode all translates are snapped to the
>>> nearest vertex on screen.
>>> [...]
>>
>> You could try some sort of BVH (e.g. an AABB tree) in world space,
>
> Vertex snapping is the same as vertex welding, for which
> a spatial hash gives you O(1) operations for a single vertex.
>
>
> Christer Ericson, Director of Tools and Technology
> Sony Computer Entertainment, Santa Monica
>
>
>
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Beautiful is writing same markup. Internet Explorer 9 supports
standards for HTML5, CSS3, SVG 1.1,  ECMAScript5, and DOM L2 & L3.
Spend less time writing and  rewriting code and more time creating great
experiences on the web. Be a part of the beta today
http://p.sf.net/sfu/msIE9-sfdev2dev

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