Isometric 2d, breaking out of the grid

Paul Firth <[email protected]> Thu, 24 Feb 2011 10:49:27 +0000
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Hi guys,

I know this list is mainly console developers, but i think there are a
few guys doing web games on here, so i'll put this article out there
in the hopes that its useful for someone :)

Its about a different way to approach collision detection in an
isometric 2d game, called "2d Isometric land – breaking out of the
grid", i hope you like it:

http://www.wildbunny.co.uk/blog/?p=63

:)

Cheers, Paul.

-- 
Paul Firth
http://www.wildbunny.co.uk
http://www.facebook.com/WildbunnyLtd
email: [email protected]

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