Isometric 2d, breaking out of the grid
Paul Firth <[email protected]> Thu, 24 Feb 2011 10:49:27 +0000
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Hi guys, I know this list is mainly console developers, but i think there are a few guys doing web games on here, so i'll put this article out there in the hopes that its useful for someone :) Its about a different way to approach collision detection in an isometric 2d game, called "2d Isometric land – breaking out of the grid", i hope you like it: http://www.wildbunny.co.uk/blog/?p=63 :) Cheers, Paul. -- Paul Firth http://www.wildbunny.co.uk http://www.facebook.com/WildbunnyLtd email: [email protected] ------------------------------------------------------------------------------ Free Software Download: Index, Search & Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list