Re: selector patent

"Christian Laforte" <[email protected]> Wed, 19 Feb 2003 10:25:19 -0500
Newsgroups gmane.games.devel.consoles
Organization Alias|Wavefront
Message-ID <[email protected]>
Yep, it's Alias|wavefront's Maya.

I won't comment on that kind of patent, since I work for that company... but
if you're interested in licensing that kind of interface I can put you in
contact with our research team.

Christian Laforte
Rendering&Vis Team, Alias | wavefront

----- Original Message -----
From: "Troy Gilbert" <[email protected]>
To: <[email protected]>
Sent: Wednesday, February 19, 2003 3:46 AM
Subject: RE: [GD-Consoles] selector patent


> And to add to what my fine colleague (from France) had to say...
>
> The art package you're thinking of is Maya, and they were educated by
> Clanton on the subject. In fact, there was actually a recent article in
Game
> Developer on this very subject; I believe it was referring to the
interface
> in the Sims (an example of its use in a game).
>
> On a more general note, I would place a patent like this in the "evil
> patents" pile if it existed, and would happily fight/violate it to the
> death... (but I digress!)
>
> Troy
> Developer Relations
> Criterion Software
> www.csl.com
>
>
> > ----- [relevant parts from thread] -----
> > From: Alistair Milne [mailto:[email protected]]
>
> > We were doing a similar thing at Dogfish before we went
> > under, which was
> > inspired by hearing a guy called Chuck Clanton speaking to us
> > all at Bullfrog
> > about pie menus.  Chuck (who hails from Stanford Uni and
> > specialised in GUI
> > design for part of his career) gave us the impression that
> > this idea had been
> > around for decades, and that it was therefore completely
> > unpatentable.
>
> > --- Brett Bibby <[email protected]> wrote:
>
> > > analog controller or dpad without scrolling.  I thought I
> > remember one of
> > > the 3D art packages doing this years ago and that they were
> > going to seek a
> > > patent, but I have no idea how to search if it is patented
>
>
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