RE: selector patent

Tom Forsyth <[email protected]> Wed, 19 Feb 2003 15:30:11 -0000
Newsgroups gmane.games.devel.consoles
Message-ID <F9CD80F99127D211BA2B00A0C9D855CD010DFB5F@LORDANDMASTER>
8-way options interfaces are as old as the hills.


Tom Forsyth - Muckyfoot bloke and Microsoft MVP.

This email is the product of your deranged imagination,
and does not in any way imply existence of the author.

> -----Original Message-----
> From: Christian Laforte [mailto:[email protected]]
> Sent: 19 February 2003 15:25
> To: [email protected]
> Subject: Re: [GD-Consoles] selector patent
> 
> 
> Yep, it's Alias|wavefront's Maya.
> 
> I won't comment on that kind of patent, since I work for that 
> company... but
> if you're interested in licensing that kind of interface I 
> can put you in
> contact with our research team.
> 
> Christian Laforte
> Rendering&Vis Team, Alias | wavefront
> 
> ----- Original Message -----
> From: "Troy Gilbert" <[email protected]>
> To: <[email protected]>
> Sent: Wednesday, February 19, 2003 3:46 AM
> Subject: RE: [GD-Consoles] selector patent
> 
> 
> > And to add to what my fine colleague (from France) had to say...
> >
> > The art package you're thinking of is Maya, and they were 
> educated by
> > Clanton on the subject. In fact, there was actually a 
> recent article in
> Game
> > Developer on this very subject; I believe it was referring to the
> interface
> > in the Sims (an example of its use in a game).
> >
> > On a more general note, I would place a patent like this in 
> the "evil
> > patents" pile if it existed, and would happily 
> fight/violate it to the
> > death... (but I digress!)
> >
> > Troy
> > Developer Relations
> > Criterion Software
> > www.csl.com
> >
> >
> > > ----- [relevant parts from thread] -----
> > > From: Alistair Milne [mailto:[email protected]]
> >
> > > We were doing a similar thing at Dogfish before we went
> > > under, which was
> > > inspired by hearing a guy called Chuck Clanton speaking to us
> > > all at Bullfrog
> > > about pie menus.  Chuck (who hails from Stanford Uni and
> > > specialised in GUI
> > > design for part of his career) gave us the impression that
> > > this idea had been
> > > around for decades, and that it was therefore completely
> > > unpatentable.
> >
> > > --- Brett Bibby <[email protected]> wrote:
> >
> > > > analog controller or dpad without scrolling.  I thought I
> > > remember one of
> > > > the 3D art packages doing this years ago and that they were
> > > going to seek a
> > > > patent, but I have no idea how to search if it is patented
> >
> >
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> 
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