RE: question: Embedded scripting language on console

[email protected] Fri, 21 Feb 2003 10:34:49 -0800
Newsgroups gmane.games.devel.consoles
Message-ID <[email protected]>

Ivan-Assen Ivanov wrote:
>But how do you integrate a debugger into the typical
>massively multithreaded, realtime environment of a game?

Massively multithreaded? On a console? On the next generation
of consoles, yes probably, but using threading on e.g. the PS2
is IMO not a smart call.

Christer Ericson
Sony Computer Entertainment, Santa Monica




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