RE: question: Embedded scripting language on console
[email protected] Fri, 21 Feb 2003 10:34:49 -0800
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Message-ID | <[email protected]> |
Ivan-Assen Ivanov wrote: >But how do you integrate a debugger into the typical >massively multithreaded, realtime environment of a game? Massively multithreaded? On a console? On the next generation of consoles, yes probably, but using threading on e.g. the PS2 is IMO not a smart call. Christer Ericson Sony Computer Entertainment, Santa Monica ------------------------------------------------------- This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. The most comprehensive and flexible code editor you can use. Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial. www.slickedit.com/sourceforge _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553