RE: question: Embedded scripting language on console
[email protected] Fri, 21 Feb 2003 13:09:13 -0800
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Message-ID | <[email protected]> |
Christer Ericson: > Massively multithreaded? On a console? On the next generation of consoles, yes probably, but using threading on e.g. the PS2 is IMO not a smart call. Even on the next generation of consoles, you're still unlikely to need more than one thread per processor. Maybe another to service inter-processor comms, but I don't see the benefit of a full-blown pre-emptive multi-threaded game engine. The cost of task switching is one of those things that goes down and up, since although the processor and memory gets faster, the register file, and task state information gets larger. Pre-emptive multi threading is great for applications that need to maintain an interactive UI while doing some huge monolithic background tasks. I suppose maybe if your game is also acting as the server for multiplayer. Cheers, Phil ------------------------------------------------------- This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. The most comprehensive and flexible code editor you can use. Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial. www.slickedit.com/sourceforge _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553