Re: [mlist] RE: question: Embedded scripting language on console
"Ivan-Assen Ivanov" <[email protected]> Fri, 21 Feb 2003 23:55:39 +0200
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Message-ID | <000701c2d9f3$f947fc80$94aa5fd4@tuonela> |
> Ivan-Assen Ivanov wrote: > >But how do you integrate a debugger into the typical > >massively multithreaded, realtime environment of a game? > > Massively multithreaded? On a console? On the next generation > of consoles, yes probably, but using threading on e.g. the PS2 > is IMO not a smart call. I didn't mean multithreading in the classical OS/CPU context switch sense, but rather logically multithreaded, as in many simultaneously executing scripts for all the "agents" in the game world. ------------------------------------------------------- This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. The most comprehensive and flexible code editor you can use. Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial. www.slickedit.com/sourceforge _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553