Re: [mlist] RE: question: Embedded scripting language on console

"Ivan-Assen Ivanov" <[email protected]> Fri, 21 Feb 2003 23:55:39 +0200
Newsgroups gmane.games.devel.consoles
Message-ID <000701c2d9f3$f947fc80$94aa5fd4@tuonela>
> Ivan-Assen Ivanov wrote:
> >But how do you integrate a debugger into the typical
> >massively multithreaded, realtime environment of a game?
> 
> Massively multithreaded? On a console? On the next generation
> of consoles, yes probably, but using threading on e.g. the PS2
> is IMO not a smart call.

I didn't mean multithreading in the classical OS/CPU context switch sense,
but rather logically multithreaded, as in many simultaneously
executing scripts for all the "agents" in the game world.



-------------------------------------------------------
This SF.net email is sponsored by: SlickEdit Inc. Develop an edge.
The most comprehensive and flexible code editor you can use.
Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial.
www.slickedit.com/sourceforge
_______________________________________________
Gamedevlists-consoles mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=553