RE: Compiling MS-Windows Builds Under Wine
[email protected] Wed, 26 Feb 2003 10:23:26 -0800
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Message-ID | <[email protected]> |
Mick West wrote:
>Since console development is usually cross-platform development (unless
>you work somewhere like Sony), then anything related to cross platform
>development will be of interest to most console programmers.
Well, perhaps I misunderstood, not previously familiar with "Wine",
but I assume it is this product ("Wine - a free Windows implementation
for Linux"):
http://www.winehq.com/
It says:
"Wine is an implementation of the Windows Win32 and Win16 APIs on top of
X and Unix. Think of Wine as a Windows compatibility layer. Wine provides
both a development toolkit (Winelib) for porting Windows sources to Unix
and a program loader, allowing many unmodified Windows
3.x/95/98/ME/NT/W2K/XP
binaries to run under Intel Unixes. Wine works on most popular Intel
Unixes,
including Linux"
So, I'm still confused and I still think my question is valid. What
*really* is the value of this in terms of *consoles*? Did you actually
bother reading the paper? I couldn't find anything relating to consoles
other than the mentioning of "PS2Linux" in one place. What relevant
text did you see?
Perhaps the original author could clarify?
>Of coure, you could argue about this. But nobody cares.
If you don't care, don't bother commenting.
Christer Ericson
Sony Computer Entertainment, Santa Monica
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