Re: Compiling MS-Windows Builds Under Wine

[email protected] Wed, 26 Feb 2003 12:06:19 -0800
Newsgroups gmane.games.devel.consoles
Message-ID <[email protected]>
>Out of interest do you compile your video games for MS-Windows with the
>same graphics libs as on the console? (Using two sets of game
>libs/renderware or the like?)

We don't have a "graphics lib" as such. I.e. there is no graphics API
that the game code works against. The PC rendering -- which is for
debugging, not for speed -- just hooks into the midst of the code
building a DMA of graphics commands for the PS2 and takes the DMA
list, parses it, and uses OpenGL to draw polys.

Not the way to go if you were serious about releasing a PC SKU, but
we're not (obviously).

Debugging C++ code in Visual Studio is, however, so much nicer than
doing it with SN Systems debugger (which is what we're using) that
it's worth making the code run on the PC in addition to on the PS2.


Christer Ericson
Sony Computer Entertainment, Santa Monica




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