Re: Compiling MS-Windows Builds Under Wine
Brian Hook <[email protected]> Wed, 26 Feb 2003 12:19:05 -0800
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Message-ID | <[email protected]> |
>Debugging C++ code in Visual Studio is, however, so much nicer= than >doing it with SN Systems debugger (which is what we're using)= that >it's worth making the code run on the PC in addition to on the= PS2. We ran into the same issue with PocketPC. It is much, much= easier to develop on the desktop and then abstract so that there is minimal= system specific debugging for the target machine. Brian ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553