PS2 floating point
"Research \(GameBrains\)" <[email protected]> Thu, 27 Feb 2003 14:16:11 +0800
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Organization | GameBrains |
| Message-ID | <[email protected]> |
Hello, Our physics engine is experiencing some odd behavior on the PS2. We = traced it to our resting contact force calculation where sometimes it = seems the result is not quite right, but it works fine on other = platforms. I don't know if it's an urban legend or what, but I have = heard that the PS2 has some quirks with regard to floating point numbers = and so I thought I would just ask and see if this is something I need to = look at or not. If so, what are the differences between the PS2 IEEE = implementation and is there a doc describing them? Thanks, Brett ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553