PS2 floating point

"Research \(GameBrains\)" <[email protected]> Thu, 27 Feb 2003 14:16:11 +0800
Newsgroups gmane.games.devel.consoles
Organization GameBrains
Message-ID <[email protected]>
Hello,
Our physics engine is experiencing some odd behavior on the PS2.  We =
traced it to our resting contact force calculation where sometimes it =
seems the result is not quite right, but it works fine on other =
platforms.  I don't know if it's an urban legend or what, but I have =
heard that the PS2 has some quirks with regard to floating point numbers =
and so I thought I would just ask and see if this is something I need to =
look at or not.  If so, what are the differences between the PS2 IEEE =
implementation and is there a doc describing them?
Thanks,
Brett


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