RE: demo vs complete game
Tom Forsyth <[email protected]> Wed, 20 Aug 2003 15:56:31 +0100
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <F9CD80F99127D211BA2B00A0C9D855CD014F4952@LORDANDMASTER> |
IMHO, let the user have one complete play through the demo before = giving them nag screens. If you nag them too early, they just get annoyed. If = they only play the demo once, they weren't going to buy the full game = anyway. But if they play the game a _second_ time... then it's worth telling them = about the cool things in the full version. Oh yeah, and don't give up the day job just yet - the uptake rate on = even the best games is horribly low. :-( *cough* need any beta-testers? *cough* :-) Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Ignacio Casta=F1o [mailto:[email protected]] > Sent: 20 August 2003 15:10 > To: [email protected] > Subject: [GD-Design] demo vs complete game >=20 >=20 > Hi, >=20 > I'm finishing a small game that I've been working on, that=20 > I'm planing to > sell online, and I'm wondering which should be the=20 > differences between the > demo and the registered game. For example here a few ideas: >=20 > - Offering new features: new levels, and new options (fullscreen, > highscores, etc). > - Displaying nag screens, and reminders. > - Limiting the play count. >=20 > I would like to hear other ideas and to know which of those=20 > techniques are > more effective in order to sell a game. >=20 > Thanks in advance, >=20 > -- > Ignacio Casta=F1o > [email protected] ------------------------------------------------------- This SF.net email is sponsored by Dice.com. Did you know that Dice has over 25,000 tech jobs available today? From careers in IT to Engineering to Tech Sales, Dice has tech jobs from the best hiring companies. http://www.dice.com/index.epl?rel_code=104 _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556