RE: demo vs complete game
Tom Hubina <[email protected]> Wed, 20 Aug 2003 13:34:49 -0700
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
At 07:56 AM 8/20/2003, you wrote: >Oh yeah, and don't give up the day job just yet - the uptake rate on even >the best games is horribly low. :-( This is true for most games, and not quitting your day job is good advice. However, there are pure shareware companies (Popcap for example) pulling down enough revenue each year to be running ~20 person companies on it. Obviously this isn't easy, and the majority of shareware games out there make hundreds per month, a decent number make thousands, and very few makes tens of thousands ;) As for the original post, you should look at what the games from Popcap and GameHouse do to promote upsell as they're probably the most successful in this area and they're often working on this stuff to tweak it to get better results. Tom ------------------------------------------------------- This SF.net email is sponsored by Dice.com. Did you know that Dice has over 25,000 tech jobs available today? From careers in IT to Engineering to Tech Sales, Dice has tech jobs from the best hiring companies. http://www.dice.com/index.epl?rel_code=104 _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556