RE: demo vs complete game

Tom Hubina <[email protected]> Wed, 20 Aug 2003 13:34:49 -0700
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
At 07:56 AM 8/20/2003, you wrote:
>Oh yeah, and don't give up the day job just yet - the uptake rate on even
>the best games is horribly low. :-(

This is true for most games, and not quitting your day job is good advice. 
However, there are pure shareware companies (Popcap for example) pulling 
down enough revenue each year to be running ~20 person companies on it.

Obviously this isn't easy, and the majority of shareware games out there 
make hundreds per month, a decent number make thousands, and very few makes 
tens of thousands ;)

As for the original post, you should look at what the games from Popcap and 
GameHouse do to promote upsell as they're probably the most successful in 
this area and they're often working on this stuff to tweak it to get better 
results.

Tom



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