RE: Ideas for a short game coding party

"Jamie Fowlston" <[email protected]> Fri, 10 Oct 2003 13:32:49 +0100
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
but how many people would recognise them as signal processing basics, or
know what to do with them? I know i wouldn't :)

Jamie


-----Original Message-----
From: [email protected]
[mailto:[email protected]]On Behalf Of
Ivan-Assen Ivanov
Sent: 10 October 2003 13:23
To: [email protected]
Subject: RE: [GD-Design] Ideas for a short game coding party


> > But it's not exactly a game "engine", really just a random
> restriction
> > to prod games in a different direction. But that's not such a bad
> > idea.
>
> Yes - that's exactly the remaining problem with both. It's a
> restriction/idea on games design, but some engine has to be
> made. There's not that much developers that can write a game
> in 2 days from scratch - hence some

For the mic game idea, you should provide some basic signal
processing code, like FFTs, zero-crossing analysis, tone extraction
and tracking etc.



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