Training Advice

"Brett Bibby" <[email protected]> Fri, 4 Jun 2004 09:03:16 +0800
Newsgroups gmane.games.devel.design
Organization GameBrains
Message-ID <00c501c449cf$b8d521d0$7601a8c0@pc17>
Hi all,
Been quiet here lately :-)

I'm currently writing the intro training level to our game.  I'm curious if
anybody has any advice on how much to teach the player before the game
starts in earnest.  We will follow the style whereby the game starts
immediately and the player advances to a new situation, the game stops and
the player receives instructions on what to do, then waits for the player to
perform the action and then continues.  This keeps the game moving, but
there are a lot of things to know, and the intro level is getting longer and
longer.

Are there any rules of thumb besides the obvious: keep it minimal and don't
show variations of the same thing.

Thanks,
Brett



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