Re: Training Advice

Parveen Kaler <[email protected]> Thu, 03 Jun 2004 18:28:36 -0700
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
On Fri, 4 Jun 2004 09:03:16 +0800 [email protected]
wrote:
> 

> Are there any rules of thumb besides the obvious: keep it minimal and
don't

> show variations of the same thing.



The best rule of thumb is, "Rip off somebody who got it right".



The only "training mission" I think I've ever liked in a game is from Prince
of Persia: Sands of Time.  They didn't really use a training mission.  They
just plop the player into the game and start mashing buttons.  And there are
prompts that say: "Hey! If you press these buttons, did you know you can do
this".



The best training missions are the ones that players don't even realize are
training missions.



Those are my 2 cents.



-- PK


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