Re: Training Advice
Parveen Kaler <[email protected]> Thu, 03 Jun 2004 18:28:36 -0700
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 4 Jun 2004 09:03:16 +0800 [email protected] wrote: > > Are there any rules of thumb besides the obvious: keep it minimal and don't > show variations of the same thing. The best rule of thumb is, "Rip off somebody who got it right". The only "training mission" I think I've ever liked in a game is from Prince of Persia: Sands of Time. They didn't really use a training mission. They just plop the player into the game and start mashing buttons. And there are prompts that say: "Hey! If you press these buttons, did you know you can do this". The best training missions are the ones that players don't even realize are training missions. Those are my 2 cents. -- PK ------------------------------------------------------- This SF.Net email is sponsored by the new InstallShield X. From Windows to Linux, servers to mobile, InstallShield X is the one installation-authoring solution that does it all. Learn more and evaluate today! http://www.installshield.com/Dev2Dev/0504 _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556