RE: Indie games?
Brian Hook <[email protected]> Wed, 26 Feb 2003 02:42:13 -0800
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
>One advice from the trenches: if you start out doing a strategy >game, make sure it doesn't hit the market right between the then- >current iterations of BlizzardCraft and Age Of Ensembles. :-) A-ha, but that assumes you're writing a game that competes with them stylistically, and I would submit that that is a losing battle no matter how good you are =) A better example might be the aforementioned Combat Mission or CA's Medieval: Total War. The Total War stuff has sold very, very well, and I think it's partly because it wasn't the same resource management RTS that everyone else has written a million times. It also really pushed the envelope with having so many units on screen, which looked awesome. Brian ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU6