RE: Indie games?

Brian Hook <[email protected]> Wed, 26 Feb 2003 02:42:13 -0800
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
>One advice from the trenches: if you start out doing a strategy
>game, make sure it doesn't hit the market right between the then-
>current iterations of BlizzardCraft and Age Of Ensembles. :-)

A-ha, but that assumes you're writing a game that competes with them 
stylistically, and I would submit that that is a losing battle no 
matter how good you are =)

A better example might be the aforementioned Combat Mission or CA's 
Medieval: Total War.  The Total War stuff has sold very, very well, 
and I think it's partly because it wasn't the same resource 
management RTS that everyone else has written a million times.

It also really pushed the envelope with having so many units on 
screen, which looked awesome.

Brian




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