Re: Indie games?
"Mickael Pointier" <[email protected]> Wed, 26 Feb 2003 16:28:52 +0100
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <035f01c2ddab$c45d2520$f40aa8c0@mike> |
> We sell _puzzle games_ for $20 and we're surviving quite well.
> Hardcore gameers laugh at us because, hey, Candy Cruncher isn't
> 1/10th as cool as Serious Sam, and yet it's the same price. But our
> consumers DON'T CARE, because they're not buying our games thinking
> "Man, this puzzle game is a rip off because Serious Sam is the same
> price!", they're thinking "Hey, this is fun, I finally found a game I
> can relate to!"
This remark about _puzzle games_ reminds me a discussion I had with some
friends about what is sometimes called "desktop games". I wonder how much
people are willing to pay for this kind of games ?
A lot of people are playing MineSweeper, FreeCell, and other windows games
during compilation, printing of a rapport, waiting for the end of a
rendering, and so on...
Do you think there is a market for decently made games of this kind ?
Mickael Pointier
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