Re: RTS vs. turnbased

"Mickael Pointier" <[email protected]> Thu, 27 Feb 2003 10:52:48 +0100
Newsgroups gmane.games.devel.design
Message-ID <008b01c2de45$fc006830$f40aa8c0@mike>
Ivan-Assen Ivanov wrote:
>> Also Bioware RPG can be switched between real time and
>> "paused" mode.
>
> Actually, some people wrote us to say they actually play
> Celtic Kings in that mode :-) because the Pause is implemented in a
> way that allows you to give orders while paused. We hadn't seen
> it coming, it was definitely "emergent game abuse" :-)

Personaly I like this kind of feature :)

It could also be something like a "speed bar" that you could move back and
forth, to play "a la" matrix :)
When you want to move from a point A to a point B fastly, put the cursor on
"fast", in fight reduce to "normal", and when it become hard, switch to
"slow"...

IIRC, "HExplore" (an old Diablo like game in voxel) had a similar system.

    Mickael Pointier




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