RE: RTS vs. turnbased
"Ivan-Assen Ivanov" <[email protected]> Thu, 27 Feb 2003 12:21:21 +0200
| Newsgroups | gmane.games.devel.design |
|---|---|
| Organization | Haemimont Games |
| Message-ID | <004701c2de49$f9807740$3698b2c1@hsmt> |
> > Actually, some people wrote us to say they actually play Celtic Kings > > in that mode :-) because the Pause is implemented in a way that allows > > you to give orders while paused. We hadn't seen it coming, it was > > definitely "emergent game abuse" :-) > > Personaly I like this kind of feature :) > > It could also be something like a "speed bar" that you could > move back and forth, to play "a la" matrix :) When you want > to move from a point A to a point B fastly, put the cursor on > "fast", in fight reduce to "normal", and when it become hard, > switch to "slow"... Well, actually it's exactly like that, with zero speed being Pause. It's common for LAN games to bump up the speed during the initial development phase, and then lower it back to normal when battles start. The need for this, of course, is a sign of problems with tuning the design :-) ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556