FPS console controls
"Javier Arevalo" <[email protected]> Fri, 4 Apr 2003 16:48:21 +0200
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
The issue of FPS controls in console games just came up in the algorithms list, but it seems more appropriate here. People mentioned Halo and Timesplitters as good examples (I personally disagree about TS), and Metroid as a bad example. However, in Metroid the gameplay is well adapted to the (limited) control scheme. So, well, discuss... Javier Arevalo Pyro Studios ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556