RE: FPS console controls

"Jamie Fowlston" <[email protected]> Fri, 4 Apr 2003 16:05:55 +0100
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
I didn't go into detail on algorithms, but i like the Metroid control
system. It isn't an FPS control system, and the game's not an FPS :) I have
one niggle regarding the interaction of scanning and combat, though.

I still reckon the grandaddy is goldeneye :) halo worked well, timsplitters
i've not played much.

jamie


-----Original Message-----
From: [email protected]
[mailto:[email protected]]On Behalf Of
Javier Arevalo
Sent: 04 April 2003 15:48
To: [email protected]
Subject: [GD-Design] FPS console controls


The issue of FPS controls in console games just came up in the algorithms
list, but it seems more appropriate here. People mentioned Halo and
Timesplitters as good examples (I personally disagree about TS), and Metroid
as a bad example. However, in Metroid the gameplay is well adapted to the
(limited) control scheme.

So, well, discuss...

  Javier Arevalo
  Pyro Studios



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