Re: RE: FPS console controls
Jan Ekholm <[email protected]> Sat, 5 Apr 2003 13:27:19 +0300 (EEST)
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 4 Apr 2003 [email protected] wrote: >didn't actually play halo, but i can't see how this is any different. >the fatal flaw is in the control scheme period. console manufacturers >simply created bad controls... I think that console controllers are excellent. Thinking about the requirement for a small controller with a lot of functionality and the need to be able to take a lot of punushment, I think they have succeeded very well. Who the h*ll would like to sit in your favourite TV couch with a bulky keyboard and a mouse on the floor just to play some game? Not doable. Mouse an keyboard are better for a selected few game types, such as FPS and RTS-like games, but they need so much more *clean* space (for the mouse to work) so that the combination is useless in front of a TV (where at least I want to play my games). -- And it came to pass that in time the Great God Om spake unto Brutha, the Chosen One: "Psst!" -- Terry Pratchett, Small Gods ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556