Re: (GUI) Playfield aspect ratio
Brian Hook <[email protected]> Sun, 6 Apr 2003 21:05:52 -0700
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <20034621552.260645@centrino> |
>I think it depends on games, I think in general FPS games for >example is more important the wide than the height because u usually >fight on almost your same level(as u move horizontally, in other >games an square is preferred, I think it is a matter of what the >game is about Sure, no disagreement there, but then I try to figure out why Warcraft 3 is widescreen. I'm assuming Blizzard put a bunch of thought into it, but I can't for the life figure out why it would be that way. Brian ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU6