RE: (GUI) Playfield aspect ratio

Brian Hook <[email protected]> Sun, 6 Apr 2003 21:08:35 -0700
Newsgroups gmane.games.devel.design
Message-ID <20034621835.657776@centrino>
>I think the reason most RTS's clump all the HUD elements together is
>for speed and accessibility.  

Fair enough, but given the choice of a vertical bar that gives you a 
square playfield, or a horizontal bar that gives you a widescreen 
playfield, why choose the widescreen?  The screen already starts out 
in a widescreen aspect, and then it gets exacerbated by having HUD 
elements laid out horizontally.

That's what I'm trying to figure out.

Brian




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