RE: (GUI) Playfield aspect ratio
Brian Hook <[email protected]> Sun, 6 Apr 2003 21:08:35 -0700
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <20034621835.657776@centrino> |
>I think the reason most RTS's clump all the HUD elements together is >for speed and accessibility. Fair enough, but given the choice of a vertical bar that gives you a square playfield, or a horizontal bar that gives you a widescreen playfield, why choose the widescreen? The screen already starts out in a widescreen aspect, and then it gets exacerbated by having HUD elements laid out horizontally. That's what I'm trying to figure out. Brian ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU6