RE: (GUI) Playfield aspect ratio
"Erin Daly" <[email protected]> Sun, 6 Apr 2003 21:19:22 -0700
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
I don't know the real reasons behind Blizzard's choice, but I suspect it's because scanning horizontally is easier for the brain than scanning vertically (reading left-right and all that). Interestingly, Command and Conquer had a sidebar HUD for many years, but recently switched to a horizontal bar with their latest game (C&C Generals). edaly -----Original Message----- From: Brian Hook [mailto:[email protected]] Sent: Sunday, April 06, 2003 9:09 PM To: [email protected] Subject: RE: [GD-Design] (GUI) Playfield aspect ratio >I think the reason most RTS's clump all the HUD elements together is >for speed and accessibility. Fair enough, but given the choice of a vertical bar that gives you a square playfield, or a horizontal bar that gives you a widescreen playfield, why choose the widescreen? The screen already starts out in a widescreen aspect, and then it gets exacerbated by having HUD elements laid out horizontally. That's what I'm trying to figure out. Brian ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU6 ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU6