RE: (GUI) Playfield aspect ratio

Brian Hook <[email protected]> Sun, 6 Apr 2003 21:25:36 -0700
Newsgroups gmane.games.devel.design
Message-ID <200346212536.182724@centrino>
>Interestingly, Command and Conquer had a sidebar HUD for many years,
>but recently switched to a horizontal bar with their latest game
>(C&C Generals).

Right, I've noticed this as a trend in general, which is why I posted 
=)  Basically I'm trying to figure out if it's style or substance.  I 
don't think Blizzard is the kind of company to make a decision like 
that arbitrarily, so I figure there's a reason, but figuring it out 
is a pain.

Scanning left to right would seem to be more natural to many, but 
with a game that's effectively top down, having a full playfield 
would seem to make more sense and offer a greater advantage and it's 
probably not so unnatural that it would offset the utility of the 
format (especially given many early games used the 'L' shaped HUD).

Brian




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