RE: (GUI) Playfield aspect ratio
Brian Hook <[email protected]> Sun, 6 Apr 2003 21:25:36 -0700
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <200346212536.182724@centrino> |
>Interestingly, Command and Conquer had a sidebar HUD for many years, >but recently switched to a horizontal bar with their latest game >(C&C Generals). Right, I've noticed this as a trend in general, which is why I posted =) Basically I'm trying to figure out if it's style or substance. I don't think Blizzard is the kind of company to make a decision like that arbitrarily, so I figure there's a reason, but figuring it out is a pain. Scanning left to right would seem to be more natural to many, but with a game that's effectively top down, having a full playfield would seem to make more sense and offer a greater advantage and it's probably not so unnatural that it would offset the utility of the format (especially given many early games used the 'L' shaped HUD). Brian ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU6