Re: (GUI) Playfield aspect ratio

"Fernando Salas" <[email protected]> Mon, 7 Apr 2003 01:40:54 -0300
Newsgroups gmane.games.devel.design
Message-ID <008901c2fcbf$e01d87e0$0500a8c0@cipres>
I didn't play w3, but being a 3rd or 1st person play, I think it is the same
as with FPS, you move around over a floor mountain etc, being in that case
more important to see to left and right than to up and down, because action
will be mor eor lees at your same height

Fer
----- Original Message -----
From: "Brian Hook" <[email protected]>
To: <[email protected]>
Sent: Monday, April 07, 2003 1:05 AM
Subject: Re: [GD-Design] (GUI) Playfield aspect ratio


>I think it depends on games, I think in general FPS games for
>example is more important the wide than the height because u usually
>fight on almost your same level(as u  move horizontally, in other
>games an square is preferred, I think it is a matter of what the
>game is about

Sure, no disagreement there, but then I try to figure out why
Warcraft 3 is widescreen.  I'm assuming Blizzard put a bunch of
thought into it, but I can't for the life figure out why it would be
that way.

Brian




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