Re: XML was RE: RE: A portable preferences library
J C Lawrence <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 16 Dec 2003 09:39:19 +0100 Jorrit Tyberghein <[email protected]> wrote: > Pierre Terdiman wrote: > However, there are lots of tools in existance that can browse XML > files in a more structured way. And in that sense it becomes very easy > to read. This is also one of the advantages of XML. There are so many > tools available. Agreed, but it is also one of the disadvantages in that they are all new tools and fundamentally different tools (eg not stream based) than the text processing tools you are already familiar with. You're not only making an investment in a data format, but in a set of processing tools to go along with it at the same time... -- J C Lawrence ---------(*) Satan, oscillate my metallic sonatas. [email protected] He lived as a devil, eh? http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live. ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557