Re: XML was RE: RE: A portable preferences library

Jorrit Tyberghein <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Jorrit Tyberghein wrote:

> It is a matter of priorities. We don't think load time is a priority. 
> We think runtime
> performance is much more important. We don't have that much time to 
> spend on our project.
> We like to spend that time on the things that are most important.

I like to clarify this a bit more. In case of CS making such a faster loader
really is a HUGE amount of work. We have LOTS of different data to save. By
using XML we can generalize the loader/saver a lot and this makes our 
project a lot
more maintainable. Making specific optimized binary loaders and savers 
for all
our different plugins is a huge undertaking and it also means a lot more 
code
to maintain.

Greetings,




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