Re: XML was RE: RE: A portable preferences library
Jorrit Tyberghein <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Jorrit Tyberghein wrote: > It is a matter of priorities. We don't think load time is a priority. > We think runtime > performance is much more important. We don't have that much time to > spend on our project. > We like to spend that time on the things that are most important. I like to clarify this a bit more. In case of CS making such a faster loader really is a HUGE amount of work. We have LOTS of different data to save. By using XML we can generalize the loader/saver a lot and this makes our project a lot more maintainable. Making specific optimized binary loaders and savers for all our different plugins is a huge undertaking and it also means a lot more code to maintain. Greetings, ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557