Re: XML was RE: RE: A portable preferences library

Jorrit Tyberghein <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Gareth Lewin wrote:

>>Oddly enough, there is no single right or wrong way of 
>>looking at these 
>>issues because there is no single right definition of game data.
>>    
>>
>
>There might be many right ways, but there are definitly some wrong ways.
>Loading up vertex and face data, and then actually processing said data
>(buidling kd-trees, bsd trees, light map calculatio, stripping etc) is just
>wrong.
>  
>
Note that the building of the kd-tree differs depending on conditions 
(i.e. depending on
hardware vs software rendering a different depth of tree may be build). 
So it is not
possible to precompute the kdtree as it is dynamic EVEN at the start. 
Note that building
the kdtree is extremely fast though.

Lightmap calculation is obviously precalculated as that takes hours on 
big maps.

Greetings,




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