Re: XML was RE: RE: A portable preferences library
Jorrit Tyberghein <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Gareth Lewin wrote: > >There is no reason whatsoever for final proccessed data to be portable. You >have your data in xml. You preprocess it into binary format for a specific >build/platform. And you use that. Your load times go from 16seconds to 2 or >3 seconds. > >And the amount of effort required to implement binary saving off of >structures isn't anywhere near comparable with the effort required to tweak >the speed of a graphics engine. Not to mention that 16-20 second load times >would have me returning the game to the shop. > > Really? I'm amazed. What does 16 seconds mean for a game you're supposed to play for hours (i.e. it is an MMORPG). That is negligable. If you really return a game to the shop for something like that then I think you have weird priorities. No offense meant. Greetings, ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557