Re: XML was RE: RE: A portable preferences library

Jorrit Tyberghein <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Gareth Lewin wrote:

>
>There is no reason whatsoever for final proccessed data to be portable. You
>have your data in xml. You preprocess it into binary format for a specific
>build/platform. And you use that. Your load times go from 16seconds to 2 or
>3 seconds.
>
>And the amount of effort required to implement binary saving off of
>structures isn't anywhere near comparable with the effort required to tweak
>the speed of a graphics engine. Not to mention that 16-20 second load times
>would have me returning the game to the shop.
>  
>
Really? I'm amazed. What does 16 seconds mean for a game you're supposed 
to play for hours
(i.e. it is an MMORPG). That is negligable. If you really return a game 
to the shop for something
like that then I think you have weird priorities. No offense meant.

Greetings,




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